What will we get ? / What is KeyHydra Made Of ?

About KeyHydra

  • KeyHydra is A User Experience Software 
  • KeyHydra is Made Of  Four Modules Actually
  1. KeyHydra Shortcuts.
  2. KeyHydra LazerCut.
  3. KeyHydra WheelControl.
  4. KeyHydra Armor Pack.

KeyHydra Goal is to enhance user’s speed and confort.

What is our current developement state ? `{`The less = The More Dev to be done`}`

KeyHydra Shortcuts / Multitap & Context Sensitive Shortcut Editor , 75
KeyHydra LazerCut / Boolean Toolbox, 60
KeyHydra WheelControl / Editing Modeling Value In Viewport based on Mouse Scroll, 50
KeyHydra ArmorPack / Usefull Modifiers, Scripts And Macros, 20

All Modules In Few Words ?

Move fast. Speed is one of your main advantages over large competitors.

Sam Altman

For us creativity is the key. We use creativity for creative people like you. We respect established patterns but we also know that those set patterns need to evolve and that is the reason why we try to improve them.

We would like to break down the barrier between creative people and software. Simplifying user experience can improve tremendously the way people interact with software and this is what we really want to do for you.

You need to have laser focus on doing your job.

Brock Osweiler

In the last decade, significant progress has been made on the technology/technical front.  Tons of new tools were created. Here, at Onikanabo, we think that you are still your best tool. Indeed, a computer alone is nothing. And it goes the same way for OS and software.

We want to empower you and increase your capacities tenfold.

The creative process is a process of surrender, not control.

Julia Cameron

Prototyping and agility are the keys for any company. Our tool will help you to be better in those areas.

You learn from your mistakes. So we will help you to learn faster.

The first rule of any technology used in a business is that automation applied to an efficient operation will magnify the efficiency. The second is that automation applied to an inefficient operation will magnify the inefficiency.

Bill Gates

We think that if an artist in your team saves up 5 to 10 seconds per use tools, multiplied by the amount of tools used every day, it will increase his comfort and the earnings of the company at the same time. And artist can accomplish from 2500 to 4000 tasks per day inside 3D Studio Max.

With our tools you will save money and increase the comfort of your artists. [or yourself]

Our work process is based on sorcery and magic. We would like to, but …  We have to admit that we are definitely not magicians. We just know the software we are using because we have been using it everyday since 1998. Yes, we designed  spaceships and dinosaurs with Max R2 and Bryce then we grew up  [And continue doing spaceships dinosaurs, guns, and cars :-)] but we also learned from other talented persons.


Through talks, chat and meetings we have learned that artists do not just need some new “super uber mega top new feature or software”. No, what they really want and need is “time”. .


So we will try to help your everyday workflow to be lighter and easier. We will analyze and track down what is painful and time-consuming.


Then, we would like to offer you some more time to focus on what is really important to you [that can be the art you are working on, or your family, or maybe yourself]. We want to offer you more time to focus on what is really important to you instead of doing repetitive tasks and kilometers of computer mouse per day.